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You searched for glsl sa

Top 100 results found !

 GLSL Sandbox GLSL Sandbox
http://glslsandbox.com/e%2324027.0
Shader: RayMarchingPrimitivesV2.glsl // original: ... return vec3(p.x, ca * p.y - sa *
p.z, sa * p.y + ca * p.z); } vec3 rotateY(vec3 p, float a) { float sa = sin(a);


Uniform (GLSL) - OpenGL Wiki - Khronos Group Uniform (GLSL) - OpenGL Wiki - Khronos Group
https://www.khronos.org/opengl/wiki/Uniform_(GLSL)
25 Apr 2019 ... A uniform is a global Shader variable declared with the "uniform" storage qualifier
. These act as parameters that the user of a shader program ...


GL_ARB_separate_shader_objects - Khronos Group GL_ARB_separate_shader_objects - Khronos Group
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_separate_shader_objects.txt
Overview Conventional GLSL requires multiple shader stages (vertex, ...... will
assign location 3 to "s.a", locations 4 and 5 to the two column vectors of "s.b", and
 ...



GLSL | OpenArena | FANDOM powered by Wikia GLSL | OpenArena | FANDOM powered by Wikia
https://openarena.fandom.com/wiki/GLSL
This page is a tutorial by Hitchhiker about GLSL in OpenArena and how to use it.
... Vertex program (a simple example – save sa zmix_vp.glsl in the GLSL folder ...


glhimmel/hband.glsl at master  cginternals/glhimmel  GitHub glhimmel/hband.glsl at master cginternals/glhimmel GitHub
https://github.com/cginternals/glhimmel/blob/master/data/shader/hband.glsl
glhimmel/data/shader/hband.glsl ... float sa = clamp(srca, 0.0, 1.0);. float ra = ba +
sa - (ba * sa);. vec3 r = (1.0 - sa / ra) * b + (sa / ra) * ((1.0 - ba) * s + ba * bs);.


GitHub - auroranil/GLSL-Playground: A simple program written in ... GitHub - auroranil/GLSL-Playground: A simple program written in ...
https://github.com/auroranil/GLSL-Playground
Has basic compatibility with GLSL Heroku and Shadertoy fragment shaders. ...
added links to GLSL Sandbox and Shadertoy; added license from GLSL Sa



OpenGL "Hello, world!" - FreeDesktop.Org OpenGL "Hello, world!" - FreeDesktop.Org
https://people.freedesktop.org/~idr/OpenGL_tutorials/02-GLSL-hello-world.html
To view a copy of this license, (a) visit http://creativecommons.org/licenses/by-nc-
sa/3.0/; or, (b) send a letter to Creative Commons, 171 2nd Street, Suite 300, ...


Vertex Shader Inputs - FreeDesktop.Org Vertex Shader Inputs - FreeDesktop.Org
https://people.freedesktop.org/~idr/OpenGL_tutorials/05-attributes.html
To view a copy of this license, (a) visit http://creativecommons.org/licenses/by-nc-
sa/3.0/; or, (b) send a ... In GLSL vertex shader inputs are accessed by names.


GLSL Shader Actor Tutorial : TroikaTronix GLSL Shader Actor Tutorial : TroikaTronix
https://support.troikatronix.com/support/solutions/articles/13000025645-glsl-shader-actor-tutorial
16 Jan 2019 ... As of version 2.3, Isadora offers an actor called GLSL Shader that allows .... CC
license it finds by showing the abbreviations BY, NC and/or SA.



Export Materials to GLSL Code - Released Scripts and Themes ... Export Materials to GLSL Code - Released Scripts and Themes ...
https://blenderartists.org/t/export-materials-to-glsl-code/521248
Its a really great tool if you want to use the Amazing BGE material editor and ...
So i did a little add-on to export the materials as GLSL (vert and frag) code.


 

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